North America Wearable Gaming Accessories Market to Grow at a High CAGR of 13.4% Through 2026 – KSU

  The research report on the Global Portable Game Accessories Market focuses on numerous factors that exist in the Portable Game Accessories Market that have a direct or indirect influence on the growth of the global market. Several factors have driven the growth of the global portable gaming accessories market. To highlight just a few: factors such as the increasing use of smartphones, the increasing gaming industry and the advent of accessories to improve the gaming experience, increasing innovations in gaming accessories that make them faster and easier to use due to increasing technological developments in the electronics industry, higher disposable income. The number of individuals around the world, along with the increased spending on electronics and the effective positioning and marketing of game accessories, are fueling the growth of the portable game accessories market. However, the high cost associated with portable technology and accessories is a major problem that challenges the growth of the global portable game accessories market. The global wearable gaming accessories market is valued at $ 5188.9 million and is expected to grow at a meteoric CAGR over the forecast period 2017-2026. 4 Key Insights from Fact.MR into the Global Wearable Gaming Accessories Market The global portable gaming accessories market is segmented by accessory, buyer category, distribution channel, and region.
  • The North American region is expected to be very attractive for wearable gaming accessories. The North American wearable gaming accessories market is expected to grow at a high CAGR of 13.4% in the forecast period 2017-2026.
  • The region is characterized by a high disposable income of the population, combined with higher expenditure, increasing technological progress, and greater scope for innovation due to high investments in research and development
  • The third-party online channels segment in the Sales Channels category is expected to grow at a remarkable pace and outperform other segments in this category. It is estimated to be valued at more than $ 2 billion, leading the global market. The segment of gaming specialty stores is expected to grow with the highest CAGR in the forecast period
  • The single buyer segment is likely to lead the market and also offers a high growth potential for portable gaming accessories. A high CAGR of 16.2% is forecast for the segment for the period 2017-2026
  • The portable controller by accessory segment has grown rapidly and is the fastest-growing segment. It is expected to reach a significant rating by the end of 2026. It is expected to expand at a CAGR of 20.9% over the forecast period.
  • The VR headset segment is the largest segment in terms of value. Both segments reflect high growth potential in terms of revenue generation and growth. Regarding BPS, the VR headset accessories segment is expected to lose BPS, while the wearable controller segment is expected to achieve the highest BPS over the evaluation period
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